Arrows

This clock toils on in silence
While present ambiguities
Eat all presence of
Both weight and mind

Laboring under the effort of
Its own leaden weathered hands
Time reaches forth to
Strangle all conceit of hope

Soon only the past might endure
As sand spilled out upon
An imprint of shattered glass
And measured minute dust

That arrow that has but little
Far yet to fly carries with her
Memories on raven’s wings
Endured by the stone below

large-booklet_01New set for the ORG boardgame, this one covering Neptune and the Long War between the dysfunctional Democratic Republic of Triton and the authoritarian upstart Protean League.

Available for purchase at The Gamecrafter, along with the other extant sets covering the rest of the solar system (other than the Kuiper Belt, which will be out next month-ish…)

Seven Sins Fallout Playthrough

Fallout-Wasteland-Vault-Dweller-Survivor-700x394

It turns out I lied about almost being done with #Fallout4.

I apparently do have one more run-through of the game. Inspired by last run-through’s accidental rise to power and glory as a drug lord, this time I am going to do my best to do what the game doesn’t really entirely support, and be a raider.

Specifically, I am going to try to do all seven sins:

  1. Lust – The game easily supports this, so other than having to temporarily sideline my beloved Dogmeat, this should be a gimmie.
  2. Gluttony – Eating vast amounts of food of every kind is par for the course, but generally I avoid radiated junk food. No more. GET IN MY BELLY. As an addendum, I will, of course, be getting the Cannibalism perk as well. Also, chems. Lots of chems.
  3. Greed – Picking up everything, no matter how minimally useful.
  4. Sloth – Sleeping 24 hours a day in regular shifts is allowed, even rewarded in the game. Should be easy to do. Especially if I can pull off sleeping in strangers’ houses.
  5. Wrath – Melee weapons. Rocket-powered sledgehammer plus the Bloody Mess perk. Raze peaceful settlements. Enough said.
  6. Envy – In my envy for other people’s peaceful lives, I will endeavor to ruin said lives.
  7. Pride – I will select a single settlement, build it up in proper junkyard Mad Max-style and outfit all of my settlers with Raider outfits. Also, there will probably be a throne. Just thinking out loud, here.

Waiting

The sun crawls over a sky full of time
Flaying the day of the grey shadows
Scalps skinned from each pass to sit
Collecting in the dust of my own dread

But like the dusk annihilation cannot
Long be withheld, and whether by short
Or by struggle the thread will be cut and
However far it is will always be wanting

So with hands empty I watch this day die
Red light spilling like innocent blood
With knives carved of both morning and dusk
Their cost the bitten price of my own lingering

ORG Boardgame

boardgame_innerworldsSince my secret side project team is still working on the digital game, I thought you might like a quick side-side project in the form of a boardgame I put together based on the dystopian future of ORG.

ORG: The Boardgame consists of six sets ultimately, with three now available.

Depicting the struggle for influence and dominance of the solar system ranging from the 22nd century through to the end of the 24th century by powerful metanational corporations and organizations – the orgs.

Each player takes command of one of these dominant orgs, maneuvering to control the course of history for entire worlds through varied routes to power spanning commercial, cultural, military, political, and research.

Each set can be played independently or in conjunction with any of the others. All together, the gameboard stretches almost 13 feet long with 20 boards and over 30 worlds. (That may be the best part…)

boardgame_galileanconflictThe central mechanic is, each turn, the players bidding over sets of influence over areas such as Political, Military, Commercial, Cultural, and Research, with secondary events and political influence cards to throw a twist.

The thing is, the players can see all of what is available each turn, and you can see what the other players have, and as your progress down the line of worlds from Mercury on outward, each player’s supply of influence will dwindle, so there’s a great deal of bluff, diplomacy, and tactics in winning your way to dominance.

While print on demand is fairly evolved for books, games are a lot more complicated, so the pricing is a little higher than I’d like (trust me, I’m getting virtually nothing for this – this is just for you guys. Okay, and my own personal entertainment.)

Available here at The Game Crafter’s website:

Trapped

Caught in the familiar shade of
This my historical envy
That bitter truth shadowed by
This memetic lie

Always siezed in the copper light
Of this my collective community
Only an alliance of cold enmities
For my happy reward

And now trapped in these borderlands
Cut by my own circumscribed mind
Silenced by loathed dignity
Captured by pride