Since my secret side project team is still working on the digital game, I thought you might like a quick side-side project in the form of a boardgame I put together based on the dystopian future of ORG.
ORG: The Boardgame consists of six sets ultimately, with three now available.
Depicting the struggle for influence and dominance of the solar system ranging from the 22nd century through to the end of the 24th century by powerful metanational corporations and organizations – the orgs.
Each player takes command of one of these dominant orgs, maneuvering to control the course of history for entire worlds through varied routes to power spanning commercial, cultural, military, political, and research.
Each set can be played independently or in conjunction with any of the others. All together, the gameboard stretches almost 13 feet long with 20 boards and over 30 worlds. (That may be the best part…)
The central mechanic is, each turn, the players bidding over sets of influence over areas such as Political, Military, Commercial, Cultural, and Research, with secondary events and political influence cards to throw a twist.
The thing is, the players can see all of what is available each turn, and you can see what the other players have, and as your progress down the line of worlds from Mercury on outward, each player’s supply of influence will dwindle, so there’s a great deal of bluff, diplomacy, and tactics in winning your way to dominance.
While print on demand is fairly evolved for books, games are a lot more complicated, so the pricing is a little higher than I’d like (trust me, I’m getting virtually nothing for this – this is just for you guys. Okay, and my own personal entertainment.)
Available here at The Game Crafter’s website: